Wednesday, September 5, 2012

Smaller Driveway

As my first vote is for smaller driveways, I should prolly write up a post about it. I've never cared for the scale and proportion of the driveways and garages in TS2, and this project has been on my to do list since the beginning of 2011. I started with the driveway itself, thinking that a plain flat object should be easier than one with animation and joints, but with all those tiles and GUIDs, its a nightmare to figure out which ones are the ones I need to keep and which ones are the ones I need to get rid of. Plus when I was working on it the texture somehow disappeared. I'm willing to give it another go, but its complicated.

I want to make a 3 tile wide set (driveways, extension, and garage door), and maybe if that works out, a 4 tile wide one as well. I also need to figure out how to make a double garage door. It needs to be a single door that sits with two 3 tile wide driveways and the door needs to open when a car on either side needs to use the door. If that's not enough, I also want to make fence gates that work with driveways. The car gates need to work in four different opening actions. I want a single gate to swing all the way inside, right or left. Then I want one that opens in the middle. I also want one that lifts up, and one that sinks into the ground (like police blockades).

It's a very complicated project, without much reward for me. It is mostly just a bunch of headache coding and I don't know much about animating objects yet. We'll see.

1 comment:

  1. Phae, I really hope you do these smaller driveways. It's something I wanted to do myself for a long time, but all those tiles really was overwhelming like you said. A lot of people really would find a great use for this, I'd say work with Echo on it maybe even HL can help as well if any 3 heads could figure it out, I would have in you, Echo, and HL. Good luck! :)

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