Monday, August 13, 2007

Slave Objects, I think I'm going to cry.

I remeshed my columns for my contest entry. Now I want them to link together. I've been trying and trying and trying to get them to connect. But I am just thwarted at each turn!

I have a single story column as my repository. I have a 2 story that I need to link to it. Currently, I've recolored its original master to achieve the desired effect because it is still linked to that one. NO MATTER WHAT I DO. I also have various other 'broken' column pieces that were cloned from another completely free column. Remeshed those and I want to link them to the original 1 story version. Those don't work AT ALL. I don't know WHERE they are getting their texture from currently, happily though, it looks fine. When I try to connect them to repository object one of two things happens. Either the game loads and they appear flashing blue in the neighborhood (haven't chanced going farther than that) or they crash my game entirely.

I don't know what to do anymore.

Thursday, August 9, 2007

milkshape....very spiteful program indeed

Ok, so I've figured out the basics of editing an existing mesh, and I ran with it. Good, cool, peachy keen. Then I run into this problem. I can't FOR THE LIFE OF ME make the face look halfway decent, or even human for that matter. Everything else is working out beautifully, but it won't mean crap if I can't get the face to look right because thats always the most looked at and important part of anything. Case in point, no one would download a sim with a gorgous body but an ugly face. Just ain't happening. I'm thinking there are similar quality standards for statues with faces too. ARG!

ok, thanks for rant, back to task

-Later (saturday, 1:45am)

Ok, I've figured out the program, and I stole meshes from other maxis objects to make the face. Now it looks KICK A$$. I was really confused with the UVmap, but I eventually stuck with it and figured it all out. It looks decent enough now, atleast for my first ever mesh. However, bad news, SimPE states the face count at 'way too many' that can't be good. I loaded up my game and (though not in play mode) looked around at it and such, it didn't seem to slow my game down, and I sim on a laptop. Granted, its a good laptop bought for doing design work (hey thats like meshing and viewing in game!) but its still a laptop and my video card isn't as fastasmic as I'd like it to be. Anyway, this means I'm almost done with my contest entry! You'll see it soon, I promise!

Sunday, August 5, 2007

OMG LEARNING HOW TO MESH EDIT!! and a rant about radio talk shows

Ok, so I was getting annoyed with how a key part of my contest entry was looking, so I downloaded that trial version of Milkshape and started deleting things I didn't like. I was only half following the tutorial, cuz I was pretty sure it wouldn't work right anyways, but when I loaded it into the game, I was like HOLY CRAP IT WORKED!!! cuz well, it worked. Then I started looking at other bits I could tweak here and there, and now I've been at this all day and its starting to look alot like my source picture!!!! I'm getting really excited about it. However, I'm not really liking the Milkshape program, I'm going to look into getting a copy of 3D Studio, I used it in highschool, but its been a while.

But anyways, back to topic, IT WORKS!!! Ok, small victory, but you have to start somewhere, right? Ttyl, I'm going to go back to work on it now. And as a side note, whoever came up with the idea of radio talk shows on regular channels needs to be shot. I want my music back. GAH, this is worse. Now they are playing music in the background that kinda relates to their problems BUT THEY ARE TALKING ON TOP OF IT!!!!!

Thursday, August 2, 2007

Current Project

I'm working on a contest entry. I'm not going to give away any surprises, but I will tell you that its a Community Lot. The construction is, for the most part, finished, now I'm working on the custom floor and wall coverings, and depending on how cooperative it wants to be, a complicated object recolor.

I also am still working on my other larger (and a lot slower projects). I've been receiving A TON of help from Numenor and Inge Jones on one in particular. With any luck, I might have a working template version by sometime next week. Hurray!