Thursday, October 2, 2014

Done with Moving

After learning of Mootilda's passing, finishing our joint project became a priority for me. I guess I felt guilty or ashamed that I took it for granted that we'd have more time? As it turned out, she had mostly finished off her part, so I made a few tweaks and added in the interactions she had requested and uploaded it. Because I am fairly certain I won't be doing anything more with the moving boxes, I tossed them up too, and now I can officially mark this project as done.

We had wanted to make it so that the user could pick between keeping the fixtures and keeping everything, but I had trouble with getting that to work, so it's all still there, but hidden in debug mode if someone wants to help me finish it off the way she wanted it.



Wednesday, September 17, 2014

Tribute to Mootilda

I'm sure you've heard by now that our community has suffered a great loss. Mootilda passed away on the 2nd. She will be dearly missed by everyone. She and I had been working on a project over a year and a half ago, and with the way real life always jumps in, we never got around to finishing it. I pm'ed her husband, Quatchi, and he was able to send me her files. Looking at it, we were very close to being done. It is my intent to finish our project and upload it in tribute to her.

Thursday, July 10, 2014

Finally Fixed My Sunken Pets Bug!

Pets has never been my favorite thing to play, mostly because it has never worked right for me. The vast majority of the time my pets are half sunken into the ground, and when they aren't I've never been able to get a single one of them to go to their job. Last night I finally took the time to track down what was causing my sunken pets issue, mostly because 2 of my 3 testing lots both happen to have pets on them, and it was starting to get annoying. After 2 hours of the half and half method with an initial false positive, I believe the issue was Atavera's Animated Windows Fix. Strange huh? I thought so until I opened it up and found a few pie menus that were directly specifically at big dogs and cats. I unticked them, and removed a few of the pie menu stuff that doesn't have anything to do with anything (unless it's dogs sleeping in the bay window, which I've never seen, but I'll forgo to have open-able windows). While I was there I also took the Wash Window off only neat freaks, and made it available for everyone, because it's a fun thing to see. So far my pets are still above ground and I hope that really was the issue. The interactions they have are so cute! Maybe some day I'll figure out what's keeping them from going to their jobs. (Though, pet jobs as a concept is still pretty weird to me, so maybe I won't bother.)

Monday, June 2, 2014

Kickstarter Launch!

Hey guys! This is exciting! I launched a Kickstarter earlier today and I'm already 60% funded! I need your help to get the rest of the way there. Because I know dollhouses and miniatures in real life might not be your thing, I have rewards specifically geared toward you all! I'm offering to skype with you to create a sim object! Whatever you want, let's do it! To the Kickstarter!


Friday, April 11, 2014

Smallhouse Models - A New Dollhouse Furniture Business

So, it's been a while since I've visited my poor little simmies, but I have a half decent reason for it. I'm working on starting up a new business designing and creating contemporary dollhouse furniture! Current dollhouse furniture is by and small, Victorian, colonial, and the occasional 50s-70s pieces. I can't be alone in having no interest in these styles. I'd much rather have doll furniture similar to the real furniture that is popular now, you know, IKEA, mid-century modern, stuff from Target?

Right now I need your help simply to spread the word about this. I need more Likes on my Facebook Page for Smallhouse Models. You can follow along with my progress there.

I plan on running a Kickstarter in June and I really *really* need help getting the word out about it. I'm going to need about 250 backers or it's just not going to work. I realize doll furniture is a bit of a niche market, so I'm going to include rewards other than just the doll furniture I'm designing. I want to do photoshoots of my pieces and set them up as little 'I, Spy' rooms. These images will be made into postcards, greeting cards, and a calendar. I'll also be offering opportunities to design your own pieces.

Now, here's the exciting part for you simmers. I'm going to be making Sim 2 versions of all of my pieces and hope to release them during my Kickstarter on MTS as part of awareness and advertising. For anyone who backs a Design It Yourself reward, I'll be just as willing to make you a sim version instead of a real dollhouse furniture piece (or both).

Please Like my Facebook Page, Smallhouse Models. Please share it with anyone you know who is interested in dollhouses, enjoys backing Kickstarters, or would like a personal, custom Phae creation.