Thursday, September 6, 2012

Afterschool Activities

Because for some reason even without a post about it, Afterschool Activities is already winning my poll, I should prolly write about it already.

This project was the very first thing I wanted to make when I first got into modding. It was way over my head, and much much bigger than I could handle at the time, so I back-burnered it, and started learning everything I could. I can't tell you how the original concept was supposed to be played out (well I prolly can look up some notes, but that way died and it doesn't matter) so I'll explain where I'm at and what I've yet to do.

Wednesday, September 5, 2012

Smaller Driveway

As my first vote is for smaller driveways, I should prolly write up a post about it. I've never cared for the scale and proportion of the driveways and garages in TS2, and this project has been on my to do list since the beginning of 2011. I started with the driveway itself, thinking that a plain flat object should be easier than one with animation and joints, but with all those tiles and GUIDs, its a nightmare to figure out which ones are the ones I need to keep and which ones are the ones I need to get rid of. Plus when I was working on it the texture somehow disappeared. I'm willing to give it another go, but its complicated.

I want to make a 3 tile wide set (driveways, extension, and garage door), and maybe if that works out, a 4 tile wide one as well. I also need to figure out how to make a double garage door. It needs to be a single door that sits with two 3 tile wide driveways and the door needs to open when a car on either side needs to use the door. If that's not enough, I also want to make fence gates that work with driveways. The car gates need to work in four different opening actions. I want a single gate to swing all the way inside, right or left. Then I want one that opens in the middle. I also want one that lifts up, and one that sinks into the ground (like police blockades).

It's a very complicated project, without much reward for me. It is mostly just a bunch of headache coding and I don't know much about animating objects yet. We'll see.

College Money Matters

I was doing some more thinking about this today. I think Government Grants should work the same way that phoning for Scholarships does. The amount of money for the grants would be based on the sim's grades and some math to do with lot value and family value. Might take into consideration the number of sims living on the lot. It should also consider sims incomes. My college roommate got some grants and she was less than thrilled with how the money was allotted. I do want my sims to have college debt, but I don't need to do it in a stupid way.

I'm thinking the tuition bill needs to be placed directly into the sim's inventory when they start each new semester. They have until their final exams to pay their tuition bill. If the tuition bill object is still in their inventory when they head off to their final exam, they will be placed on academic probation for the next semester. College isn't free now! ;) I'm also considering making scholarships and grants re-applicable, or perhaps recurring for a little while. My college scholarship lasted for 12 quarters. My college tenure was actually much longer, so the last year or so I didn't have that anymore. Oh! My scholarship was dependent on community service hours. Maybe I can include some sort of community service stuff. Cash for work based on hobby skills and regular skills. Helping build a new community garden if you've got good gardening talent skills sounds like a good thing to me! Teaching kids robotics, not sure about some of the others, but I'll work on it. This project is starting to get exciting now!

The key for this though, is I have to find a realistic amount to make the semester tuition. If it's too much, no sims will be able to afford it, or ever get out from under their student loans, but if I make it too easy, then what was the point? Ooh, I do like game design. It was the one thing I really really liked when I was interning at Hasbro Games.

Tuesday, September 4, 2012

Further Bug Functionality


The obvious thing with the bees is, that they should produce honey. Its already been done by a few people, so I don't know how I want my take to be different on it. I think I just want it to end up in their inventory. Maybe it would be cool if I can add it to the Juicer and add some juices like Honey Lemon Tea. Right now the bees and the butterflies are kinda redundant, and the butterflies are better because they do shrubs as well. That's why I want to make the bees do something. Every bug should have its own reason to be needed on a lot, that isn't a duplicate of another. It might be okay to let the butterflies and moths double up. I'm still working on their role.

Thinking more about the flies, I think cloning the compost bin might be the best way to go with them. I want sims to be able to scoop up some maggots, and put them in their garden and then that should fertilize it. It would also be cool if sims would 'feed' the flies, by bringing them dirty plates. Feeding the flies would then leave the sim with a not smelly or fly-y plate that they can then go wash.

I've got a neat little idea for the fireflies as well. A lot of people (myself included) use captured firefies as mood lighting for their lots with the noBugDecay cheat. Why not just make them little bug lantern houses in the first place. They would only glow at night and not in winter; they'd sit on either the ground, tables, or fence posts. I like this idea because most of the other bugs are already taking care of most of the garden, and fireflies don't actually garden much from what I've read.

Now I just need a good way to differentiate the butterflies and moths and I'm in business!

College Collection

So, I'm not really sure how this project is going to play itself out. Having just graduated college myself, I'm really not impressed with how our sims do college. For starters, why the hell is it free? I'm up to my eyeballs in student loans and sims have zero debt and have cash coming out of their ears. Gotta fix that. Secondly, I've come away from college with a TON of stuff. Books, supplies, paper materials, toys and projects I've designed, the list could go on all day. Sims skate through college barely collecting anything. This was one of the reasons I added inventory items to my college major. But its still not enough. I had to rent a U-Haul trailer to dig me out of my apartment of 3 years. My sims should be equally saddled with crap and cheap furniture. The third main thing that bugs me is their dorm rooms. They are terrible. At all the schools I've been to, they have uniform dorm furniture and everyone decorates their rooms. Sims (aside from the stupid uni-townies) never spend any time in their room because they suck and there is nothing to do in there. Part of this problem is because all the rooms are single. College is about roommates! Ok, with all that in mind, here's my list:

This is a laundry list of stuff that is needed. Thankfully, I don't have to make it all. I don't know how I'm going to be presenting this yet.

Tuition: college needs to cost money, and perhaps a different amount based on where you go.
Student Loans: because tuition is just too expensive! Maybe through the phone or comp?
Gov't Grants: based on lot value, family income, and number of family members.
Scholarships: add in Hobby skills and Witchcrafting.
Ask Parents for Money: phone call interaction based on how much parents love their kid, and money in the bank, and how many times they've already called.

Inventory Items for all Majors: just like my major, I want junk added to all majors for almost all classes (some just don't make sense)

Futon: foldable bed, like the Murphy.
Oversized Bean Bag chair: with cuddle interactions.
Laptops and Printers: cuz we all need them in college now.
TVs: small flat screens or larger clunky CRTs
Minifridge with a Microwave on top: and foods that use them.
Matchy matchy bland dorm furniture: IKEA gave us a bunch of nice MALM crap to use.
Supplies: Textbooks, Notebooks, Calculator, Pens, Pencils. All which immediately loose all $ value.
Fans: Box and Rotating, cancels dorm noise.
Bulletin Boards: for pics of friends
Small Bookcases and Shelves: to hold any sentimental stuff from home.
Backpacks and Messenger Bags: just to clutter the rooms.
Stuffed Llama and Cow: University Spirit!
Storage: Clear tubs and plastic crates.

Roommate Door: cuz we really need one already.

I'll be adding links as I find these things. I'm thinking about maybe making it part of the phone call when you go to college. You have to pay a certain amount, and it tells you that the car will be there at 7am, so be packed and ready. Then I'll have a pop up notification listing all the great things your college-bound kid is likely to need.